一、撲克牌與座位 摜蛋使用兩副撲克牌,每副牌54張,全副牌一共108張牌,每位牌手27張。 摜蛋通常在正方形桌面進行,一桌四位牌手,以自然方向或者指定方向為東,牌手按方位入座,東、西兩位牌手搭檔為一方,南、北兩位牌手搭檔為另一方。牌手本人為本家,位于對面的同伴為對家,位于左方的對手為上家,位于右方的對手為下家。本家和對家為己方,上家和下家為對方。 二、牌型與牌點 摜蛋牌面分為黑桃?、紅心?、方塊?、梅花?四種花色牌和小王、大王兩種王牌,全副牌有每種花色牌各26張(2、3、4、5、6、7、8、9、10、J、Q、K、A,各2張),小王、大王各2張,一共108張。 1、摜蛋牌型 1)單張:任意一張牌。 2)對子:兩張牌點相同的牌,包括兩張大王和兩張小王。 3)三連對:三個牌點相鄰對子。 4)三同張:三張牌點相同的牌。(也稱三不帶) 5)二連三(鋼板):兩個牌點相鄰的三同張牌。 6)三帶二:一個三同張和一個對子。(也稱三帶兩) 7)順子:五張牌點相鄰的單張。 8)同花順(火箭):花色相同的順子。 9)炸彈:四張或四張以上牌點相同的單張。 10)四大天王(天王炸):大王、小王各兩張。 2、級牌與紅心級牌 1)牌點與上副牌上游所升至級數相同的所有花色牌為級牌,首副牌的級牌為2。級牌小于小王大于其它花色牌,也可以按照牌點數字的自然順序插在順子、同花順、三連對、鋼板等牌型中使用。 2)紅心級牌,俗稱逢人配,可以和任意牌點的花色牌搭配成合理牌型使用。 3)紅心級牌組牌有多種配法時默認配成最大牌,如果不是配最大牌打出的同時需要說明清楚。 如級牌為5,紅心級牌(逢人配)用法示例: 組對:J+?5=JJ 組三帶二:K+K+?5+2+2默認配作KKK22,也可聲明配作222KK。 8+8+8+?5+Q=888QQ 組同花順:?7+?8+?5+?10+?J=同花順?78910J 組炸彈:3+3+?5+?5=3333 逢人配和其他牌配合使用才能變化,作單牌時只能算級牌。 3、牌點大小 1)牌點由大到小排列為:大王、小王、級牌、A、K、Q、J、10、9、8、7、6、5、4、3、2。A在搭配成三連對、二連三、順子、同花順時,可作1。 2)單張、對子、三連對、三同張、二連三、三帶二、順子,同牌型比較牌點大小,牌型之間不能壓牌。三帶二僅比較三同張牌點大小。 3)炸彈:張數多者大,張數相同比較牌點大小。炸彈可壓單張、對子、三連對、三同張、二連三、三帶二、順子等牌型。超過5張的炸彈可以壓同花順。 4)同花順:比較牌點大小。同花順可壓不超過5張的炸彈。 5)四大天王:可壓所有牌型。 三、摜蛋的玩法 1)洗牌與切牌 首副牌,由東家洗牌,南家切牌并翻出一張牌(如翻出的牌為王牌或紅心2,則重切重翻)。從南家開始,依翻出牌張的牌點,按逆時針方向點數出首抓者,抓到翻出牌張者首圈領出牌。第二副牌開始,由上游的上家洗牌,上游切牌,下游首抓,雙下時上游的下家首抓。 2)出牌與壓牌 出牌以逆時針為序,領出者可出任意牌型的一手牌,各家依次跟出牌點、牌型更大的一手牌進行壓制(壓牌),或放棄不出(過牌),牌手放棄出牌應以語言“過”、“不要”,或以手敲擊桌面的方式來表示,如其余各家均放棄不出,則由最后出牌者下一圈領出牌;若此時最后出牌者已出完全手牌,則由己方同伴承接下一圈領出牌(對家借風)。重復以上程序直至全副牌出完。 一副牌中,按牌手出完各自全手牌的先后,稱為上游、二游、三游、下游。如一方兩位牌手獲得上游、二游,則對方稱為雙下。 3)報牌 牌手在出完一手牌后,如手中剩余牌不超過10張,應立即將報牌卡置于報牌區,并準確、清楚報出剩余張數。 4)升級 摜蛋級數:從2至A的從小到大依次排列的每一個序數,包括2、3、4、5、6、7、8、9、10、J、Q、K、A共十三個級數。只有上游方可以升級,同伴二游升3級,同伴三游升2級,同伴下游升1級。 5)貢還牌與抗貢 從第二副牌開始,在出牌前,由上副牌的下游向上游進貢全手牌中牌點最大的一張牌(紅心級牌除外),上游選擇全手牌中任意一張牌點不得超過10的牌還給下游。首圈由下游領出牌。 如上副牌出現雙下,則雙下方兩位牌手均向對方進貢。上游選擇牌點較大的進貢者,同伴選擇牌點較小的進貢者,并對應還牌。 若牌點相同,則按順時針方向進貢,對應還牌。(簡記為:貢左還右。牌點相同,貢牌給左手的上家,還牌給右手的下家。) 還牌時,應將牌面向下,兩位進貢者同時亮牌。還牌后,均由進貢給上游者首圈領出牌。 如應進貢者(下游或雙下方)抓到兩個大王,則不須進貢(抗貢)。首圈由上游領出牌。
上游或者二游出完最后一手牌后,無人壓牌,則下一圈牌由其搭檔領出。 7)勝負 A級必打,一家上游,且必須同伴獲得二游或三游,才能打過A級。先打過A級的一方獲勝。 以上玩法是摜蛋的計局制娛樂規則。正式比賽規則可參考:江蘇省社體中心出臺的《江蘇省摜蛋競賽簡易規則》)和國家體育總局棋牌中心出臺的《淮安摜蛋競賽規則》。 Rules of Guandan Cards and Seats A double deck of standard international cards is used, jokers included. There are 108 cards in the deck altogether, each player having 27 cards. Guandan is played on a single, square table by four players. Players are divided into two partnerships with partners sitting opposite each other. Four layers are named as the North (N), the West (W), the South (S) and the East (E) according to their sitting position around the table. Players will first assign one orientation as the East either randomly or using the true East, then seat themselves around the table. In this case, players E and W form one team whereas players S and N form the opponent team. For any player, he/she is the Me of him- or herself; the player sitting opposite is the Partner; the player to the left is the Left Hand; and the player to the right is the Right Hand. Card Types and Scoring There are four suits in the cards: Spades ?, Hearts ?, Diamonds ? and Clubs ?, together with the 2 red jokers and 2 black jokers. Each suit has 26 cards (2, 3, 4, 5, 6, 7, 8, 9, 10, J Q, K and A, 2 for each). There is no difference in denomination suit in Guandan other than in Bridge. Card Types
Single cards are any single card in the deck and are ranked in Level Order.
A Pair consists of two single cards with the same rank, ranked in Level Order.
A Tube consist of three consecutive pairs in Natural Order, ranked in Level Order.
A Triple consists of three single cards of the same rank, ranked in Level Order.
A plate consists of two consecutive Triples in Natural Order, ranked in Level Order.
A Full House consists of a Triple and a Pair and is ranked by the Triple in Level Order.
A straight consists of five (five only ,no more no less) single cards which are consecutive in Natural Order.It is ranked by the highest card in Level Order.
A Straight Flush (Flush) consists of five consecutive cards of the same suit in Natural Order.
A Bomb can be (ranking from lowest to highest) a Quadruple, a Quintuple, a Sextuple, a Septuple, an Octuple, a Nonuples or a Decuple, consisting of respectively four, five, six, seven, eight, nine or ten cards of equal rank. Bombs consisting of sets of equal ranked cards are ranked within their types in Level Order in the same way as single cards. Bombs of Level Cards ranks as the highest. In addition, Straight Flushes are special bombs ranked between Quituples and Sextuples.
The Joker Bomb consists of two Black Jokers and two Red Jokers and is the highest ranked Bomb. Level Cards and Wild Cards
In the second and subsequent rounds, the winners of the previous round are the declarers and their level determines the level of the round. Cards of the rank that is equal to the level of the round have special powers in the play. These cards are called Level Cards. The first round is always played at Level 2. Level Cards rank just below the Jokers and above the Aces. Level Cards can also be used at their ranks in Natural Order when making up a combination, such as the Straights, Flushes, Tubes and Plates.
Wild Cards are the Level Cards in Heart (?Level Cards). They can be used in place of any cards needed to make up a combination except for Jokers. When played as a Single Card, the Wild Card is only counted as the ordinary Level Card.
Examples: When playing at Level 5, ?5 is the Wild Card, Ranking
The basic rank of the cards is, from high to low, Red Joker (Big Joker), Black Joker (Little Joker), A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, (A). This will be called the Natural Order of the cards. When forming Tubes, Plates, Straights or Flushes, Aces can be used as low cards (the 1), below the 2. Level Order In the second and subsequent rounds, Level Cards rank between the Black Joker and Ace. The Level Order of the cards is, from high to low, Red Joker (Big Joker), Black Joker (Little Joker), Level Card, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, (A).
Bombs with more cards can cover Bombs with fewer cards. Bombs are ranked as, from low to high, Quadruples, Quintuples, Sextuples, Septuples, Octuples, Nonuples, Decuples. Bombs of the same type (i.e., with the same amount of cards) are ranked in the Level Order. Straight Flushes are ranked between Quituples and Sextuples. And the Joker Bomb is the highest bomb. Bombs can beat any card types: Single Cards, Pairs, Tubes, Triples, Plates, Full Houses and Straights for most cases. Bombs with more than 5 cards can beat Flushes
Playing Guandan
For the first round of the game, the E-seated player (the East) shuffles the deck. After the shuffle, the deck is placed facing down as a pile in the center of the table. Next, the S-seated player (the South) cuts the deck into two piles then draws one card from them and flip it face up (repeat the cut and drawing if the card was Joker or wild card). Players will determine the start point of drawing by counting counterclockwise from the South according to the points on the faced card. The player who drew the faced card will open the play. From the second round onward, the results of the previous round determines who shuffles, who cuts, who draws first and who opens the play. The player who finished first is called the Banker; whereas the player who last finished is called the Dweller. The Banker will cut and the Left Hand of the Banker will shuffle the deck. The Dweller will be the first to draw. When there is a Double-Dweller, the Right Hand of the Banker will draw first.
Players will play in counterclockwise order. The player leading the first trick can play any type of the cards from his or her hand, the other players play or pass in turn in counterclockwise order. Players want to pass are required to say “Pass” or knock the table to let the other players know. A trick continues for as many circuits as needed until three players pass in succession; and the player who played the last card(s) to the trick leads to the next trick. If the player whose turn to lead has no cards left, the lead passes to that player’s Partner. The play continues until three players running out of their cards . In the play, players can be the Banker (first one finishing the cards), the Follower (second one finishing the cards), the Third (third one finishing the cards) and the Dweller (last one finishing the cards) in the sequence of finishing the cards. If the player and his/her partner are the Banker and Follower, their opponents are called the Double-Dweller.
Any player who has 10 cards or fewer must report exactly how many cards he/she still holds and place the signal card in the Reporting Area.
In Guandan, a team’s score is expressed as the Level. There are 13 levels in total, corresponding to the card ranks from 2 up to A (2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A). Only the team of the Banker promotes. A team can be promoted by three levels when the Banker’s partner is the Follower; by two levels when the Banker’s partner is the Third; by one level when the Banker’s partner is the Dweller.
From the second round on, before the first trick begins, the Dweller of the previous round have to pay Tribute to the Banker by giving his/her highest ranked single card other than the wild card face up. In return, the Banker will give one single card with a point no higher than 10(10 included) from his hand. The Dweller will lead to the first trick. If there is Double-Dweller in the previous round, both the Third and the Dweller will pay Tribute. The Banker will accept higher ranked Tribute and his partner will get the other. Both the Banker and the Follower return cards as described above. If the Tributes are ranked the same, the Third and the Dweller pay their Tributes to the Left Hand, the Banker and the Follower return their cards face down to the Right Hand. After tributing and returning, the Third and the Dweller flip the cards face up simultaneously. The one who pay Tribute to the Banker will lead to the first trick. If the player(s) who should pay Tribute(s) holds two Big Jokers, the Tribute(s) is cancelled.
If the trick ends after the Banker or the Follower finishing the cards, his/her partner will lead to the next trick.
In a Game-based tournament, a team only wins the game if 1) it wins on Level A; 2) and the Banker’s partner is the Follower or the Third. The team first promoted to then win on Level A is the big winner. The Rules of Guandan stated above is the playing rules of a Game-based Guandan tournament. There are also Time-based tournament and Round-based tournament. Official competition rules can refer to the ‘Jiangsu Guandan Competition Rules & Regulations’ by the Jiangsu Social Sports Center and the ‘Huai'an Guandan Competition Rules & Regulations’ by the Chess and Cards Management Department of General Administration of Sport of China. |
|